
Standard Job Titles for Conventions
Listing of convention positions extracted from several Worldcon
staff lists including LAConIII
Please Note: This page is under current construction, which means that some of the things written below will change before I finish going through the descriptions once. Also some things (e.g. the items in the pocket programme/ReadMe) I haven't double-checked yet and may have missed something!
In the following list, I've tried to identify all the major jobs
that occur at most Worldcons and the vast majority of jobs will
also occur at smaller conventions. At Worldcon level, many of
these jobs require a team of people, at smaller cons one person
may take on many of these jobs.
While there is no standard way of breaking down the jobs into
divisions, I've based the following list mostly on the LAConIII
divisions, with minor changes where I felt jobs had been put in
the "wrong" division, probably because the person doing
that job was also doing a job in that other division and it made
sense to have both "jobs" reporting to the same division
head.
The "standard" job titles tend to break down into:
- Committee
usually the team actually organising the convention. There is
usually less than two dozen "top level" committee members,
though the job level of "committee" is used by some
conventions to indicate all staff at Division Head and above,
because this is quite often the same group.
- Division Head
In the list below I give six major divisions; Site, Services,
Admin, Events, Programming, Other. It is up to the individual
convention to decide whether Events are part of Programme, Admin
is part of Services, or if Site should be split into Site, Hotel
and Fixed Exhibits etc. However many divisions there are, it is
important to have someone responsible for each division (and they
should have at least one deputy to take over in case of emergency)
Since running a division means being responsible for the division
budget, it is usual for the Division Head to also be part of the
main organising committee.
- Area Head
This term is sometimes applied to the Division Heads, sometimes
to the Department Heads, but if you really need another layer
of management then this is where it would go. For example you
might have a Division head responsible for all Site related issues.
There might be Area Heads for Hotel, Convention Facilities and
Fixed Exhibits. Under the Fixed Exhibit Area Head there might
be Department heads for Dealers, Art Show, Commercial Exhibits,
Fan Exhibits, Guest of Honour Exhibits etc.
- Department Head
This is the person responsible for a single area of the convention.
E.g. Art Show, Green Room, Information Desk etc. As in all these
descriptions, some conventions may include more or less in a particular
department. E.g. publications may have separate Department Heads
for Progress Reports, Programme Book, pocket programme and newsletter,
or may combine them in various ways.
- Shift Manager
At the convention, the person who is responsible for a particular
area for a period of time. E.g. the Green Room shift manager will
be in charge of the Green Room from, say, 9am until Noon.
- Staff
The people assigned to particular jobs and scheduled to do these
at various points (usually recruited for those positions before
the convention). This is to differentiate them from gophers (who
do a marvellous job may I hasten to put in here, since I still
do gophering!), who are usually thrown at whatever job needs doing
at that moment, whether it is moving Art boards, watching over
the autograph queue, or delivering drinks to the Ops room (where
you'll usually find me).
Another way of defining the jobs is by money(!)
(again there are no hard and fast rules here, but it should give
you some idea
) The numbers below are rough estimates based on a worldcon size budget
- Committee: set the budgets so they can spend whatever they
need to on anything providing they stay within the budget restrictions
they have agreed with Finance. They can also do deals with the
other committee members to transfer jobs and money around in order
to run the convention successfully. Their only effective limit
on emergency spending is getting Finance to sign the cheque.
- Division Heads: since they are usually the same people as
the committee have pretty much the same spending power, but without
power to swap bits around with the other Division Heads (it usually
should go through the committee) They should have a continuous
idea of what has been spent, what will be spent, and how much
money is available so that they can throw money at problems if
sensible & prudent. They can probably authorise up to 1,000
dollars to be spent on an emergency without getting severely beaten
up by Finance.
- Area Heads: will be given an overall budget by the Division
Head (which should have been agreed with them beforehand so that
they know that they will have the funding to do the job properly)
and will have some discretion how it should be split between the
departments. They will keep an emergency margin available to cover
unforeseen circumstances. This may amount to an emergency fund
of 500 dollars (for the Area for the entire convention).
- Department Heads will have to agree to a fairly fixed budget
and description of what they should be doing with that money.
They can probably throw 250 dollars at a problem without Finance
going mad.
- Shift Managers can probably authorise up to 100 dollars to
fix a problem before they have to start working their way up the
chain of organisation to find someone who can authorise more.
- Staff can not usually authorise any additional expenditure.
The list of jobs breaks down into the following sections:
- Facilities/Site (including fixed exhibits)
- Services
- Admin
- Events/Extravaganzas
- Programming
- Other
Facilities/Site
- Convention centre/function space
At Worldcon and major US convention level, the number of people
and the amount of function space required exceeds that which a
single hotel can provide. At which point you have to look into
the use of specialised conference centres. Obviously the negotiating
stance must be very different since you are no longer playing
off the cost of the function space against the number of people
booking hotel rooms.
- Hotel Liaison
For smaller conventions, this role may include everything from
booking function space, through negotiating the bar prices, opening
times and provision of real ale and inexpensive food, checking
that it is OK for the dealers to sell stuff, negotiating the use/price
of hotel tech equipment and personnel, checking fire regulations,
arranging corkage waivers etc. through to actually co-ordinating
the attendees room bookings. At a Worldcon this will obviously
be far too big a job for one person.
- Safety/Fire Officer
At an event the size of a worldcon, there are certain things that
must be cleared with the local fire department or local council
fire inspector. These include ensuring that the aisles in the
programme halls, the art show, the dealers room and all other
public spaces are sufficiently wide; that the drapes, hangings
etc. used in the art show, dealers room etc. are fire-proof/retardant
and that fire exits are not being blocked. In addition, there
may be regulations about specific equipment due to Health and
Safety regulations which may include the mandatory testing of
all electrical equipment, appropriate certification for people
using "cherry pickers" or working on scaffolding, appropriate
clothing etc. The violation of any of these may cause the convention
to be closed, to be financially liable for injury or damage, the
convention insurance to be voided or, worst of all, someone could
get hurt. This may well be more than one job, and in the UK there
must be a senior management person on the committee responsible
for Health and Safety Issues (though the actual work may be delegated
to appropriately qualified individuals). Since certain of these
jobs can *only* be done by trained and qualified individuals,
if it is not possible to find suitable fans to do the work for
free, you may end up having to pay for a professional to perform
these jobs at the convention.
Fixed Exhibits
- art show
Warning! The people most likely to want to run the art show tend
to be artists (or wannabees!) and with that goes the "artistic
temperament". In my experience this means that they can think
of more ways of spending money than you ever realised existed,
and come up with justifications why your art show will the be
worst in history unless you give them everything they demand.
They combine the best of the theatrical tradition of putting heart
and soul into producing the best possible art show using the resources
they can beg, borrow or "liberate", with the occasional
"prima donna" that if they don't get their own way in
everything they will leave you high and dry. This is a sweeping
generalisation since I know many, MANY art show runners who would
move heaven and earth to make sure the show happens and will put
up with just about anything, but I also know more than one person
who fits the above description and so I feel I should give you
due warning (when it happens to you once, it is unfortunate, when
it happens a second time you start to get suspicious, three times
and paranoia sets in!)
- dealers
You need a person/team which combines hard-headed practicality
with amazing amounts of patience. For many people a good dealers
room can make a convention
- exhibits
These range from "The History of the Worldcon" through
professional exhibits (e.g. CompuServe, Publishers, the Sci-Fi
Channel) to special exhibits (e.g. if your con is near one of
the NASA launchpads, you might be able to get lunar rovers etc.)
Among other things the exhibits person/team must co-ordinate the
requirements of each of these exhibits including the logistics
of getting the stuff in and out, arrange storage if necessary,
co-ordinate security (e.g. for moon rocks) and insurance, work
with the site liaison on the cost for the space and who is going
to pay for it (especially if they need things like electricity
for computers, videos etc.). It is also important to consider
the flow of people around the exhibits and the amount of noise
and inconvenience each exhibit may cause to other things in the
area (e.g. putting a loud display next to a programme room or
the Art Show may seriously annoy people)
Services
- help/info desk
aside from registration, probably the most important one-on-one
interaction for the convention attendees. Obviously you'll need
maps, phone directories, someone with local knowledge and so on.
But you should consider putting together guides to things like
local SF bookshops, shops that sell party supplies/balloons, good
directions on how to get to the local hospital emergency department,
dentist, wheelchair repairman, camera repair shop, supplier of
odd sizes of batteries, vegan grocery store, all night photocopy
shop etc. Having ring binders with the information in plastic
pockets works well. I haven't seen a computerised version yet,
but I'm sure someone will do so (if they haven't already) but
if you decide to be among the first, please make sure you have
paper backups for everything! There is overlap with the pocket
programme/ReadMe, in that the pocket guide usually includes the
list of local restaurants, and the info desk should have this
also, preferably with a copy of all the menus. Communication can
be vital, particularly if there is a medical emergency, and since
the help desk is visible and should be manned for as much of the
convention as possible (preferably from the beginning of setup
until the end of tear down so that the help desk can send volunteers
onto wherever they are needed) it may well be the first place
people will go with problems.
It is important that any concerns that are raised are recorded
and communicated effectively to the person/people/team best able
to sort them out. If people are complaining that they can't hear
the programme in Hall 3, then this needs to be communicated to
Programme Ops as soon as possible so that a solution (which may
involve Ops and/or Tech) can be put in place. From this example
it is obvious that there must be some sensible guide for where
each type of problem is to be referred. This must be part of the
Info Desk manual, so that if someone runs up and says they've
seen a bomb/suspicious package/waste bin on fire etc. the Info
Desk knows whether to call the conference centre security, the
ops room, con security or the police/fire brigade. (The correct
answer to the above problem is left as an exercise for the reader...
:)
- info guide for pocket programme
The pocket programme consists of seven type of information: 1)
The programme in all the various streams and flavours (e.g. video,
film, filk etc.), 2) The site map, 3) The restaurant list, 4)
Opening/Closing times, 5) Other important information (fire alarms,
weapons policy, convention office phone number), 6) Junk (e.g.
welcome message from the chair), 7) Advertising. Of these, the
programme division produces the information for the grids, publications
arranges the Advertising and the production of the pocket programme,
the junk is provided by whoever is writing it, and just about
everything else either comes from or goes to the Info desk team.
- merchandise/sales to members
If you really want to thank me for writing all this, then the
cheap thing to do is to have your convention produce one or more
pins and send me one of each. (Of course you could also give me
a free membership, and in exchange I'll come along and work in
whatever area you need another pair of hands in!)
- Fan lounge
- con suite/staff lounge
- operations (Ops)s
- at-con communications
- first aid
- disabled access
- security
- newsletter
- fan repro
- signs
- publications
- promotion/publicity
- gophers
- volunteers (pre-con and at con)
- tech
- parties
- bids (at con)
- voting (at con site selection)
- registration (at con)
- child care
- press
Events/Extravaganzas
- Opening Ceremony
- Hugos/Awards
- Masquerade
- Closing Ceremony
Administration
- finance/budget
- pre-con office
- postmaster
- insurance
- legal
- staff/committee communications
- membership (ahead of con)
- voting (Hugos, postal site selection)
- hotel room booking
- web/e-mail
- sponsorship
- timelines/master convention schedule
- international agents
- ribbon procurement
- badge design
- membership pack
- freebie procurement
Programming
- programme development (science, filk, art, kid etc.)
- programme ops
- green room
- gaming
- filk
- kid con
- autograph sessions
- Films/Videos
- Guests & VIPs
- Kaffeeklatsches
- pocket programme
- writers workshop
- WSFS business meeting
- fan programme
Other
- committee
- wsfs/business meetings
- sfwa/asfa
- bidding
- themes
- guests
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O'Shea.
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